GS4 · UPSC Mains
Today, digital games and gameful interactions with a digital dimension are rapidly becoming pervasive in society. It is a highly engaging pastime and also a vehicle for acquiring knowledge and/or modifying attitudes and behaviours at various levels, whether by explicit intention or otherwise. Online games' increasingly important role in society brings about ethical implications that cannot be ignored, and have sometimes been the object of heated public and academic debate. (a) Discuss the various social and psychological issues involved in online gaming. (b) Give some suggestions to address the harmful impact of online gaming on the society.
GS4 · Attitude — content, structure, function; influence & relation with thought & behaviour; moral & political attitudes; social influence & persuasion
| Topper | Rank | Source | Copy |
|---|---|---|---|
| Archit Dongre | — | Vision | p.49 |
| Devanshi Saxena | — | VisionIAS | p.49 |
| Pakshal | — | Vision | p.47 |
| Arun Malviya | — | VisionIAS | p.49 |
| NEHAA K | — | VisionIAS | p.49 |
| Sudipa Dutta | — | Vision | p.46 |
| Kabil Bhargava | — | VisionIAS | p.50 |